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MicroTale Hits Indievania!

You know how most submissions processes take at least two or three days? Or some take two to three weeks? Yet others take months? Yeah, well, I discovered that Indievania doesn’t work that way!

MicroTale is now available over there if you’d like to buy it from somewhere other than Desura. Not that I’d know why you’d want to, since Desura is awesome. But hey, Indievania is awesome too, so why buy from Desura? I feel like I’m torn between two loves here or something! Anyway, you can check out the page at Indievania by clicking on the amazing picture below.

Oooh. . . it looks so placid and clickable. Do it. You know you want to. Click it. CLICK IT! ! ! !

Or, of course, you could just go ahead and buy the game from both sources and show your incredible love for MicroTale. I wouldn’t complain, I promise! :D

Sales are going OK right now. But please share the game with your friends. I know that there are tons of things that could be changed to make it better. Tons of updates that could be added. They will be, but only with your help! I need to get at least 300-500 copies shipped this month if we want to get the first update done speedily. I think that’s a doable goal, so make sure to let your buddies know that MicroTale is da’ stinkin’ BOMB.

Thanks ya’ll!

 
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Clearing Some Confusion

Well, MicroTale has finally been released! It’s been  exciting to see initial reaction and get some ideas for changes to make in the first update. The game is far from perfect – if I could go back and do it again there are a lot of changes that I’d make. But it is what it is, and I’m still excited about future updates and things that can be changed to make the game more exciting.

IT IS IMPORTANT TO UNDERSTAND THAT MICROTALE IS NOT ENTIRELY FREE :) Our page on Desura has two links for MicroTale, one $5.99 and one free. Issue is, that “free” link just gives you the last beta, which has been out for months. And is terrible compared to the full version of the game. I’m trying to get the “free” link to read “MicroTale Demo” instead of just saying “MicroTale.” Point is, there’s a HUGE difference between the two. So if the free version seems a bit crappy, that’s because it is. That’s why there’s a full version that costs. As much as I’d love to do it all for free.

I’ve kind of been in a state of shock the last couple days. Dealing with the release, watching sales and statistics, trying to figure out what to do next. . . it’s all been kind of overwhelming. But I’m beginning to get back on my feet. I’ve started coding on the first update for MicroTale, and I’m getting ready to sit down and finally draw up a definite development plan for EIE, the new title I’m working on. It really feels odd moving on from MicroTale in any way. It feels odd being on Desura. We’ll see what happens from here.

Enjoy MicroTale! Look forward to posting screenshots and video of the new update here soon :)

 
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Preparing for Release!

With less than 12 hours to go until the release of MicroTale I’d say things are getting pretty exciting here at Jenito! Preordering has already commenced, and I’ve been overhwlemed at the thought that anyone has preordered it, let alone the statistics I’m looking at. This whole thing is an incredible experience. Work, dedication, prayer, and a lot of programming sure does pay off! Even if Jenito never becomes my full time job. . . this is pretty awesome ya’ll!

The game, as it is, is cool in my opinion. But let me give you some incentive to go ahead and pick up your copy by telling you that the updates are GOIN’ TO ROCK YO’ WORLD! I’ve already started design on the new “Survival Arcade,” which will (WILL I say!) include multiplayer. It’s gonna’ be awesome, loaded with weapons, monsters, crafting, and a real survival emphasis. I’m calling it the arcade because, for the time being, there’ll be no save feature in this mode of play.D Don’t freak! It will be cool that way, trust me. In time I’d like to expand the main game out to and add a lot more features. New tiles and music should come with the first update too. Can’t gaurantee multiplayer survival in the first update, but it’ll be multiplayer SOON.

Sorry, that’s a future rampage! For now, enjoy the single-player adventure available in MicroTale as it will be released TONIGHT! Tuesday, May 1st, at 12:00 AM. Hours of gameplay, tons of creative options, and some jammin’ music. Enjoy!

 
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MicroTale Wallpapers!

So, it occured to me that I forgot to point out the new MicroTale wallpapers! Check em’ at this link!

So what are you waiting for? Download one and set it as your desktop background! And while you’re at it, don’t forget to preorder your copy of MicroTale! The game will be released on May 1st, and it sure is gonna’ be awesome. . . if I do say so myself! Don’t forget that an update will be coming sooner rather than later. In the plan right now:

*New music

*New enemies

*New tiles

*New “Survival Arcade” Mode

Trust me. . . it’s worth the $5.99! And I really, really, really do intend to update the game as much as possible whenever I’m not busy with EIE. More on what that’s all about here soon!

Thanks for all your support dudes and dudettes!

 
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Thoughts On the First Patch

So, I’m so totally enamored with the patching capabilities of Desura that I’ve already started giving serious consideration to what I’d like to do in the first patch for the game! And oh yes. . . I will be making lots of updates, especially if opening sales go well!

First, the game needs more tiles! I’d like to add more to help you get more creative with making buildings and structures. Sometimes it feels a bit limited to me. Secondly, I’m really thinking about going back and looking at the way I handle lighting. The lights look cool. Their functionality. . . not so incredible. It’s going to take a pretty serious overhaul, but it can be done! Third, I’d like to add some new enemies and music! That should be fun.

But behold! There is more. I’m not sure if it’ll be the first patch or not, but I’d like to add an entirely new mode of gameplay called Survival. MicroTale is awesome as its own separate thing, but let’s face it: we’ve all gotten use to the whole survive/mine/craft/fight thing established by, ahem. . . other games in the genre! :D So T thought it’d be cool for MicroTale to have its own take on that. I’m looking forward to working on that here in the next couple of weeks. We’ll see what happens!

Preordering has already begun. Use the navigation bar at the top or the links on the right side of the page to Buy MicroTale! Long live Desura!

 
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Release Date Announced!

So this is it! The big day! The grand beginning! The shot in the hoop! The. . .

OK, I can’t think of anything else to say. MicroTale will be released on Desura May 1st, 2012! The release date is finally confirmed and you can even begin preordering now! Look at that awesome button!

Desura Digital Distribution

I have to admit. . . that’s one of the coolest things I’ve ever seen! :D The game will be updated and will be patched after release, so don’t get the idea it’s all over. There’s lots of new stuff coming. . . just as soon as I take a breather after the release! OK, and also assuming I sell more than 10 copies.

Please tell your friends about MicroTale! Share it on Facebook! Make relatives stare at Desura for endless hours whil waxing eloquent about the benefits of the indie game industry! Whatever it takes. . . get em’ to buy! I’ll see you over at Desura on May 1st. Until then. . . enjoy the beta!

 
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Looking Past MicroTale

I have mixed feelings about the title for this blog, but it does seem appropriate given the subject matter. That said, I am super pumped about the release of MiroTale! I’ve spent the whole day working with stuff related to Desura. I’m hoping to announce the release date tomorrow. It is soon. . . VERY soon! And I’ve realized that the patching capabilities of Desura are simply amazing, and really way beyond me as a programmer :D The great thing is, I can realize updates and patches as frequently as I need or like to. The release is great, but I’m excited to see what happens to MicroTale after the release. I really want to add a lot of new content, expand the game, and make the whole thing look and feel better after the release. We’ll see what happens!

That said, MicroTale isn’t the only thing I’m working on. I’ve got a new game on the way that, for now, I’ll just refer to as EIE. The screenshot you see on the homepage is a very basic example of the direction I’m going with that. “It looks crappy!” you say. “A terrible FPS with graphics on par with the first 3D games ever! What junk!” Well, in a nutshell, you described everything that will make EIE totally awesome! It’s not meant to be taken seriously. It’s going to be the crummiest game of the year, and that’ll be the whole beauty of the thing. It will be a first person shooter, but I’m goin’ old school. And when I say old, I mean old.

Candy bars will give you health! Enemies will drop ammo! Maps will have edges that just cut off into nothingness! The graphics will look like crap! The game will be buggy! And the storyline will be. . . well, very unique. But I think the most awesome thing about EIE is going to be the humor of it. The music/voice acting is (hopefully!) going to be top-notch, lending a real strange offset to the otherwise classic retro style of gameplay. It’s kinda going to be a parody on. . . everything. It’ll be filled with gamer humor and pop culture references. And it’s also going to have a unique kind of political/culture commentary going on too. If it sounds unique, that’s because it’s going to be unique. I’m excited about getting the first videos promoting the game out there.

So. . . that’s a look into the future! Hopefully tomorrow the site will be filled with information regarding the release of MicroTale. Until then!. . .

 
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MicroTale’s Triumph!

Today comes the announcement I’ve waited a long time to make: MicroTale will soon be available for purchase through Desura!

In other words, I actually feel like I have a job! :D

Release date, etc. are soon to come. Right now there’s still the contract and preparations and all, but the game will be released soon. There is at least one other online distributor I’m looking at as well, but Desura is the focus for the time being. It feels. . . really good! It’s one thing to say you make games. It’s something entirely different to know that it’s actually going to be “out there!”

That’s not going to be the only exciting news for this week! I’m going to be working furiously now to make sure everything is in order for an AWESOME release of MicroTale, and I’ve already got my first screenshot of the new game I’m working on, which is a totally different beast from MT. All in all, today has been incredible!

I’m so thankful for the opportunity to do this. Thankful to God, thankful to my friends and family, and thankful to every last one of my incredible fans and supporters who have tested the game and given me so much feedback over the last six months. You are all incredible! Thanks!

 
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Interview on YouTube!

OK, so I really don’t know how I forgot to do this two weeks ago. Evidently my mind has been reduced to mere jello by the recent events of my life, AKA “Trying to produce your first game.” Anyways!

Eclesion, who runs a nice channel over at YouTube, put together this pimp interview video with yours truly a couple weeks ago. Not only should you watch it and LIKE it, you should also subscribe to his YouTube channel! Enjoy!

 
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Selling MicroTale

Well, some news came today that I can’t say particularly surprised me: MicroTale has been rejected by Steam. Now, before anyone expects me to go off into an anti-Steam rampage, can you blame them? Steam has some incredible games available, and some in the same genre that MicroTale falls under. Sure, I had my hopes up, but I was aware that they’re something like the holy grail of online distribution.

And. . . I will admit that I was really more interested in Desura anyway. I like their philosophy and way of doing things, and chances of getting carried by them seem much higher. That said, I still don’t have a release date. Go ahead! Throw the tomatoes at me! I can take it! I’ve already begun the process of trying to work with them, and I’ll let you know as soon as I get any word. As I’ve already mentioned, PR is behind. But I really don’t know what to do or say without a release date and a way to release the game. I really don’t want to go down the self-release road. So here’s hoping things go well with Desura!

I’ll post news soon :D

 
 
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